Isometric

Axonometric projection — three dimensions, no perspective.

30° × 30°
120°

Perfect Angles

Every axis separated by exactly 120 degrees. No vanishing points, no distortion.

2:1

Pixel Ratio

Classic isometric grid uses 2:1 pixel stepping. Moves right 2, up 1 — the golden rule.

CSS

3D Transforms

Modern CSS can render isometric scenes with rotateX(54deg) rotateZ(-45deg).

Games

Gaming Roots

From Q*bert to SimCity, isometric was the go-to for pseudo-3D in the 80s and 90s.

Mood: Technical & clean Era: 1980s–present Colors: Deep navy, purple, accent red Font: Space Grotesk
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